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If barricades are set up at the ends of the stairs, it will only allow one way direction transport; for example, if a player is going up the stairs and the other end is being blocked by a barricade, the player can still go up and will be stood on the barricade's square. Having mentioned the ground floor it may be a good idea to move onto that. You will not gain more tickets if you kill another player or score a point. Like freeloaders, too many of these type of players can harm a team. Therefore, the player doesn't see it under you, and when they go to attack you they actually attack the barricade, and then, you can use an explosive potion on the wall, killing them. Food cannot be brought in, but bandages can be obtained within the arena, which are used to heal 10% of the player's max health, cure poison, and give approximately 30% energy. There are four levels to a castle. Inside the arena there are two smaller castles, one for each team. One catapult is located in each teams castle. As you may have noticed on the first, there is the part of the main base and the boundaries of the fort. This player should have a high, Freeloaders: Players who do absolutely nothing but stand around. Note: We are not Jagex! The Dwarf multicannon cannot be brought into Castle Wars. Random events will no longer try to drag you out of Castle Wars on login.

The battle tactics in castle wars vary. Non-combat spells such as Alchemy spells cannot be used within the minigame. Catapults can be destroyed by the enemy team using a tinderbox or an explosive potion. All players near the area of impact, regardless of which team they are on, will take damage.

It has two towers on it with stairs leading to the top which mages and rangers can use to snipe enemy players from above. Unlike the Duel Arena, arrows will not be returned after each match. If you intend to melee, level 60+ in Attack, Defence, Strength, and Constitution is strongly recommended, as well as good armour (dragon or better). Red=Taken, which means someone has the flag, This way, if a player tries to attack the flag holder, the flag holder can simply collapse the tunnel. This is highly effective on players who only use melee, as they will have to destroy the rocks to get through and will risk being crushed under them. You must purchase the four parts as well as the ballista ammo to use them. These items are free and respawn immediately; however, they disappear once the game you are playing is over. Alchemy spells cannot be used during the game. Also, if you wear an item associated with a particular god in the opposite god's room, you will be turned into either a sheep (if entering Guthix), rabbit (if entering Saradomin) or imp (if entering Zamorak) for the duration of your stay in the waiting room (you will be transformed back to your regular form for the game itself).



Some players have argued that this stops the fun, as it stops the game from being "Capture the Flag" and turns it into a "Hunt and Kill" game. Gold tickets are used to purchase armour rewards. If you intend to capture the other team's standard, expect to be under massive attack from all three corners of the combat triangle, so excellent armour and 90+ Defence and Constitution are recommended. Prayer is also extremely useful, as the protect from magic/range/melee prayers help fill the gaps in your defence that your armour cannot cover - for most meleers, this will be magic as metal armour conducts magic very well. In addition, you may turn into a bunny, rabbit, sheep, or imp inside the waiting lobby by wearing a god item (not armour) into the portal; this may not always work. Since this is a safe mini-game, players do not have to worry about dying because they will not lose their items. Castle wars tickets are redeemable for a number of decorative armours and other rewards. If you win/lose at a 50/50 rate it would take 4150 total games to meet this requirement. This, however, may not last long if a powerful warrior shows up on the wall. One ingenious way of using this method is by placing barricades on the spaces where you can collapse the walls. A player cannot go into the base when holding their teams standard (flag).

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