Now riven will be NERFED again, because DE decided to post-pone riven dispo rework- witch will definetly nerf riven because 80% of people will master /level weapon and add few mods, which will result with more use of weapon called CORINTH and they will nerf again riven,when comes riven rework and spoil fun. It's more like Corinth 1.1. Are you guys excited? And it's not like it acts as a slug that way either, it does little to no damage. It would feel broken to shoot a Shotgun with 100% Status and not see a perfect spread of Effects. Outside of that it's primary fire has the exact same stats. Fixed the Corinth Prime Alt fire grenades shooting out sideways. Grenades have travel time, heavy arcing, and needs to be manually detonated. I havent really gotten it yet so my views are theoretical and not practical. Or you could just use the regular one, it hasnt gone anywhere. My disappointment is immesurable and my day is ruined. The Corinth is a large Tenno designed shotgun, featuring two firing modes. Heavy in the hand with a bone-crunching kickback. Shotguns have a unique Role here based on a very patch-work history with how they interact with Status Chance. Price: 5 platinum | Trading Volume: 27 | Get the best trading offers and prices for Corinth Prime Blueprint This is a bit like a normal rifle VS a auto-aim in the torso : The auto-aim in the torso make sure you always hit your target, but the normal rifle let you headshot as much as it let you miss. Grenades have slight travel time, and need to travel 20m before being explosive. https://warframe.fandom.com/wiki/Corinth_Prime?oldid=2168582. Seems like a playstyle, skill, ammo economy, tactical value per tileset set of variables. Fixed Corinth showing Astilla model on the ground when disarmed. This weapon deals primarily Puncture damage on its primary fire and Blast damage on its alt-fire. Deliver a massive punch with each blast of this shotgun, or launch a round that explodes mid-air knocking down nearby enemies. I am pretty excited about the Corinth Prime shotgun and the Titania Prime frame. About the manual detonation, as other people said here, it's just a higher skill cap that bring more possibility if you are skillful enough. Lot of people enjoyed playing with weapon, specially with alt-fire with no AOE reduction Corinth Prime's main and component blueprints are acquired from the following Void Relics. I can add Chilling reload for faster reload and Toxin mod that give me Viral and fast reload and I dont have to reload fully in some situation, unlike Primed version. While reloading, firing at the right time will sometimes not stop the reload process. BUT, what irritates me is new PRIMED version most is: 4. Price: 52 platinum | Trading Volume: 54 | Get the best trading offers and prices for Corinth Prime Set The Corinth is a large Tenno designed shotgun, featuring two firing modes. Good thing only is -a little faster fire-rate, 20 ammo .. and thats all. Specters equipped with the Corinth will animate reloading one shell but will refill the entire magazine. Corinth prime alt fire even have multishot, totally garbage. With each killing thrust, one can almost hear it sing. In this case, similar to reloading a. 100% Status Gives you 100% Status per pellet. Adding mod for faster fire-rate dont do much, because basic fire-rate is SOO slow... but Alt-fire fire-rate same as primary fire-rate. Warframe.today has no official link with Digital Extremes or Warframe, we are just a fan site. Alt-fire explosion deals self-damage, possibly killing the player when they use alt-fire while bullet-jumping or using Ivara's Navigator. Fixed holding the Corinth Prime incorrectly if the Solstice Skin is equipped on it. This sounds like more like a you problem. Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. I am good. Adjusted left hand position when holding the Corinth. People seemed to manage it then, I'm sure they and you, will manage the changes with the prime with a little time. Prexades, April 4 in General Discussion. Buckshot fires low velocity metal balls called "shot", which cannot be supplemented by rifled barrels. Agreed. The Corinth is a large Tennodesigned shotgun, featuring two firing modes. 5. There sometimes is a delay between firing the last shotgun blast or grenade, making manually reloading necessary for maximum DPS. Explosion has linear damage falloff from 100% to 10% from central impact. The alt fire is pretty much downright inferior to the original. Corinth Prime is like Aksomati Prime: disappointing because it is barely an upgrade, but gets away with it because the base weapon is good. You can start farming the relics, use our relic farming guide for help. 6. Tied with Hek and Vaykor Hekfor the narrowest pellet spread of all shotguns. Fixed Corinth Prime’s custom reload animations not appearing correctly when equipped with Skins. Fixed the Corinth Prime alt-fire Projectile having incorrect orientation. The primary fire is a powerful buckshot supported by incredible damage, while the Alternate Fire launches a grenade projectile that creates an 8-meter explosion after traveling for 20 meters in midair. About the manual detonation, as other people said here, it's just a higher skill cap that bring more possibility if you are skillful enough. Reduced aimed zoom for all shotguns apart from the Astilla. In a real world scenario, it would be highly ineffective in penetrating armour. Standard Corinth should be nerfed so the prime version is an upgrade. And it's not like it acts as a slug that way either, it does little to no damage. (Undocumented) Status chance per projectile increased from 2% to 6%. The primary fire is a powerful buckshot supported by incredible damage, while the Alternate Fire launches a grenade projectile that creates an 8-meter explosion after traveling for 20 meters in midair. Fixed lingering FX on the Corinth Alt-Fire. Corinth Prime was released alongside Titania Prime and Pangolin Prime. The original Corinth alt fire never detonated on impact. Warframe Corinth, The Pump Action Tigris Prime?? The UI now behaves to show the reality that you are determining Status Chance per pellet. While direct hits from the Alternate Fire deal significantly reduced damage, the guaranteed. This is no longer accurate after continued testing. #1 Alt-fire benefiting from multishot (currently it does not). Some people have an unusual understanding of what the words "straight downgrade" mean. ©2020 Digital Extremes Ltd. All rights reserved. 2. Fixed shotgun shells floating if Corinth’s reload was interrupted. The degrees of Self-Interrupt start with a small stumble all the way to full knockdown depending on how close you are to the center of explosion.
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