Known Issues - Title Update 11 [Updated - November 3], Just finished the summit with my wife, it was a nice experience, that last fight was quite hard, the hunters hit like tanks, and that emp they use is so annoying haha :O, I Can’t return to DC even after killing Keener, Landing headshots adds a stack of bonus 12% weapon damage for 5 seconds. If already at skill tier 6, grants overcharge. Next shot deals 50% additional damage. At max 10% chance to consume buff and refill magazine (5-O), Top half of magazine grants +20% fire rate & -10% damage. I am definitely going to be adding this build as one of my goal builds. Cookies help us deliver our Services. Repairing an ally, increases their total weapon and skill damage by 3-15% for 10s.

By The Division 2 Weapon and Gear Talents are perks which you can get on weapons and equipment. Related: Division 2: Everything You Need for The Warlords of New York.

O = offensive ; D = defensive ; U = utility, Example:5-O means 5 or less offensive attributes7+U means 7 or more utility attributes. Why explosive resistance over armor regen on the chest?

My 2nd gun is random. This is doubled if you end within 10m of an enemy. - How do you get Liberty pistol now that WONY is out?- Why do you use Artificer Hive? Bottom half +30% damage & -15% fire rate (none), All skill damage & healing is increased by 30% for 15s. Just wondering what to recalibrate on my chest and if 10% extra explo resist is worth it.

Max stack is 5. When selecting the Station option, a menu of guns and equipment will appear letting the agent know how many of that weapon and gear type are available in their inventory/stash.

Below is the complete list of updated and new talents added to gear in The Division 2: Warlords of New York. You and allies within 7m of your deployed skills, gain +25% reload speed and reduces active cooldowns by 0.2s each second.

Check out the Wiki. I have made a tank build in TU8 and this build is just amazing. Is that just the way it dropped or recalibrated? Shooting an enemy increases total skill damage by 25% for 3s. If an agent wants to see what they have to upgrade this is where they would choose the Library section instead. All damage you deal is amplified by 25%. Increases total weapon damage by 25%. When in combat, each skill generates a stack while active or not on cooldown. You can post now and register later.

Next shot deals 50% additional damage. The effect is activated once for 15 seconds. Anyways, nice build agent!

Talents in the past came in a variety of flavors, and they would appear on damn near every piece of equipment available. Before eliminating such a great talent, be sure to have a second identical perfect talent as a test piece. You debuff the enemies (True Patriot), heal your teammates (True Patriot), give your teammates bonus armor (Protector talent) and save your teammates of dying (Ablative Nano-Plating talent).

Perfect Vindictive is a great ability to support the DPS players. 20% skill health brings my shield health to a little over 16 million.

Pretty much what I want to do.. except I have no way to get those pieces... someday maybe. Instead of the exotic chest you could use a Gila chest with protected reload or PERFECT VANGUARD too, I think that would be even much better! Agents also had no idea what a max roll would be for different pieces.

Applying a status effect increases total weapon damage by 18% for 20s. Much like the Station, the Library has the same initial menu with the different guns and gear with a tiny change. A second tip is to identify what needs to be stored on an item that has multiple good rolls. Killing an enemy gives a 150% bonus to repair and healing for 20 seconds. It gives +1 Skill Tier. Up to 15 stacks per skill. I used the gunner pistol before and damn its so good now in TU8!

We need a list for the new named items. Each item can only have a single talent, and talents are limited to Superior or greater rarity drops, but the they no longer require a specific attribute amount to activate. Agents also had no idea what a max roll would be for different pieces. - To heal my shield. It dropped like this.

All the latest gaming news, game reviews and trailers. More: Division 2: How to complete the Dark Hours raid on Normal. I have made a tank build in TU8 and this build is just amazing.

A small green arrow pointing up lets the agent know that there is an upgrade available to be taken from a piece of gear. Increases total weapon damage by 5% every second you are aiming while scoped 8x or higher, up to 50%.

Stacks up to 15 times.

Perfect Clutch: If you are below 20% armor. Taking damage disables this buff for 4s. Kills allow you to repair up to 100% armor for 4-10s, based on your [Weapon] core attribute. Select the piece of gear or weaponry desired and a new menu comes up. Upload or insert images from URL. Armor kits not consumed for 7s. Been using something similar but, I've swapped Tardigade for TP chest and either motherly gloves for 20% Skill health or Contractors gloves for 10% armor damage. With Loot 2.0 here to stay, the Recalibration Station has gone through a huge overhaul. Max stack is 5. I'll be bookmarking this, thank you all for your efforts. Once every 15s (5-U), +10% damage for every 20% armor depleted (7+O, AR,SMG,Shotgun,LMG), +20% weapon damage for 20s when applying a status effect (4+O), Headshots from cover repair 15% armor (Rifle or MMR), Enemies you hit take 15% more damage from all sources for 3s (MMR or Shotgun), +20% weapon damage to pulsed enemies (5+U), Kills by skills & explosions grant 30% skill damage for 10s (6+U), +30% weapon damage when not hit for 4s (7+O), Headshots grant 20% headshot damage for 2s. Killing an enemy increases total weapon damage by 5% for 15s. What needs to be done is to put it in the Library and to do this the agent must go to the Recalibration Library and destroy it there. Once every 15s (5-U), +10% damage for every 20% armor depleted (7+O, AR,SMG,Shotgun,LMG), +20% weapon damage for 20s when applying a status effect (4+O), Headshots from cover repair 15% armor (Rifle or MMR), Enemies you hit take 15% more damage from all sources for 3s (MMR or Shotgun), +20% weapon damage to pulsed enemies (5+U), Kills by skills & explosions grant 30% skill damage for 10s (6+U), +30% weapon damage when not hit for 4s (7+O), Headshots grant 20% headshot damage for 2s.

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