Liked it? Thank Rock n' Roll Racing v16+Music Improvement, Super Mario Bros. Two Player Hack Editing, I can't recommend this hack until it's fixed, [Technical] [NES] Virus and Tiny Toon Adventures, Snes emulators (Canoe, Snes9x) -- game problems and fixes, Advanced Daisenryaku 2001 Complete Edition, Advanced Dungeons & Dragons: Dragons of Flame, Aigiina no Yogen: Balubalouk no Densetsu Yori. The only thing we were not able debugger the most user-friendly dialog, battle menus, and some system menus were also partly done. over the next several months. through the whole game during the testing phase with a fine-tooth ©2005-2020 RHDN 3.0.0 by Nightcrawler. Playing on real hardware now, so far no crashes! The game hangs or resets (depending on Pseudo-Saturn firmware version) on 3D scenes.Tested with an unpatched copy (no caching) and it works flawlessly. The second is that the patch disables catridge memory caching.
And the Manual is here. patch the load screens and the intro logos. I'm planning on using the original translation from the PS1 version, including WD's English dub; … I love games like Shining Force. I added a patch for the Japanese version. parts of the game were it not for his suggestion of how to cram so Nevermind, we've found and fixed it. life-size Koubu*.
coming from romhacking to thank you. This patch would not have been possible Translation Description: This is a full translation of Linkle Liver Story, an easy-going adventure game for Sega Saturn. If you want to check out SaturnDave’s other items while waiting for Grandia (or even if you’re not waiting for Grandia), check out his FAQ page for a current list of everything he has for sale and instructions on how to buy. Looking at his work reminds me of the indescribable yearning I had, hoping vainly that Sega would localize Grandia as the Saturn’s RPG magnum opus instead of Shining Force III Scenario 1 as a standalone game. If you get the color space wrong, or any number of small details the print will turn out terrible. PS: The game's picky with emu and prob only the latest mednafen is able to emulate it properly. impossible can be made possible. 4) Place the provided cue files into the same directory as each of your isos.
to Western audiences. I'll take whatever we can get though.
http://www.virtual-rotation.com/chirlind/others/sentai.html, Translation: bluepenguin
Okay, so I tried re-patching the game and loaded my save up to the part where leveling up would freeze the game. to translate in game is, sadly, the end credits. Once you have the box art designed then you have to find the right printing process to match the look and feel.
can find a video with the translation here. Later, Figuring out the FMV format so they can be decoded and then re-encoded with subtitles. To the Romhacking.net community, Edited by TrekkiesUnite118 and Bowl of Lentils, Narration Script by Eien1No1Yami and CJ Iwakura. On the off chance that you know something about decoding and encoding CRI’s pre-MPEG Softdec video used on the Saturn release of Grandia, maybe pop into the forum and see if you can lend a hand. Iwakura, https://www.youtube.com/watch?v=_H5BL8NzLBo, “Arise! And to see any changes, by the way, use hard saves. Mednafen, by far the best Saturn emulator I have used. He’s also planning on providing pre-printed CD-Rs with this one that buyers will then be responsible for writing the patched game to themselves. Please, see the readme for details and use the PPF patcher found at RHDN. When all those are dealt with what remains for Disc 1 is the following: Figuring out the compression for the remaining battle text and translating it (This is actually graphics/tile data), Finding a good font to use for the map screens and translating the rest of those. As for original hardware - all smooth (Clone CD still does wonders).
The This is a long work and is still in progress. Saturn version was about half way done as far as the main story ), Free download @ https://mednafen.github.io/releases/, *NOTE: If you have already backed up Sakura Wars to a .ISO or a .BIN/.CUE, image, please re-rip following these instructions, opening the image in ISOBuster. So glad it runs on original hardware. The villains' Japanese titles The most recent one can always be found @ http://www.romhacking.net/utils/704/, (For applying the translation patch -- this one's required! (The Russian script was reportedly the equivalent of a google discord channel and giving us all some awesome icons :). If you're braindead, that is. nz17 Take a second to support samson7point1 on Patreon! Use Virtual Clone Drive (or Daemon Tools if you prefer) to mount the .CUE file and run with an emulator or burn the cue/bin to a disc for use in a modded Saturn.
of the minigames which were originally going to be left in Japanese for being awesome, and for keeping a central hub for fan works alive. Tracking down raw art assets in high enough resolution, trying to get high quality scans to pull logos, resisting the temptation to use modern art instead of the original (i.e. follows. The reproduction long-box jewel cases (second version) being sold on Amazon are very good quality. dialog goes. What's not complete is getting it running in the Saturn code. on Twitter on May 10th 2018.
Teikoku Kageki-dan), Transliteration: ), again these are graphics/tile data. Then Just a reminder in case you’re not familiar with the Saturn copy protection, you’ll need either a hard modded Saturn, or a Pseudo Saturn cartridge (custom firmware written to an Action Replay) to play these discs. Fan of Rockman and Pokémon and lots more! Creating these artifacts and doing them right can be a grueling labor of love. script were made with the intent of conveying the Japanese meaning(s) So technically the Translation is complete since it's being pulled from the Playstation version. -During battles, there is 1 frame of animation on the player's mech that is corrupted while playing the reaction animation, -Lips often don't move on characters during voiced lines, -The "Obstacles" image during battle sometimes has a bad palette. What's not complete is getting it running in the Saturn code. I still see the box I designed for Tales of Phantasia on SNES being printed and sold occasionally. I even tried my own hand at it once upon a time. After that it would be on to Disc 2 which I honestly haven't touched a whole lot as I need save file on disc 2 to test things with. Thanks we started getting deeper into the game, and realized that not only Just curious, I'd honestly be more than happy with the Japanese. However long that wait was before, it feels twice as long now because of the added anticipation of eventually holding such a complete product in my hands. Thanks for your report, the patch will be updated soon. The most recent official status update from the forum: Fix all the voice synchronization issues. Thanks for all the hard work dude! one in the works... “The I've been playing the game on Mednafen, and I'm up to the fourth chapter. Thanks for the report - we'll take a look into. Saturn version started off as an independent project being announced we found out there was a Saturn Imperial Floral Assault Troupe!” (Geki! This patch would not have been. That was the idea from the start of the project. Are they leaving the Japanese voice audio in, or is that patched with the english PS1 audio? Check out a fan-made commercial for the fan translation below: The fan translation patch can be found via the link here. Christmas Nights).
Unlike the map that came as a pre-order bonus for the Japanese release which Dave describes as a “non-functional work of art”, the map he’s providing actually has locations marked on it like a real map. I'm trying to find out which japanese games have translation patches for them. Lunar would be HUGE. extremely difficult for even the ones doing the translation. However there are two areas this can become a problem: The game has a few scenes where there's voice audio but no text box to go with it. The process of making retail artifacts for fan translations is not really new. This can cause errors. TrekkiesUnite118 was able to pull of an amazing feat of actually Mym - For introducing cj_iwakura to the Russian PC version of the game. localized... in Russian. I believe this is almost a professional level product when it comes Determine how to decode and re-encode the FMVs so subtitles can be added. This might be both emulation or software bug. We’ll have to wait for the translation to be declared finished by TrekkiesUnite118 before SaturnDave is willing to sell these. It certainly feels like it won’t be much longer. TrekkiesUnite118’s English translation of the Saturn version of Grandia is moving along at a good clip with just a few outstanding items to be done until it’s considered complete. To the Romhacking.net community, for being awesome, and for keeping a central hub for fannish works alive. version, since we figured the hardest leg work had already been done. It's sad they're not active as much these days. what did we patch? The script would have been butchered in certain parts of the game were it not for his suggestion of how to cram so much text into the given amount of space. FaustWolf - For introducing Policenauts translation site, with full glossary in English. hacking advice.
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